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Darkest dungeon expedition guide
Darkest dungeon expedition guide





You actually feel like you control the fate of your party, rather than walking from one room to another. Your characters can provide opinions on the route they prefer, but you are ultimately in control when deciding what your party actually needs.Ĭontrolling your Stagecoach through the various regions is an enjoyable experience and a refreshing change from dungeon crawling. Some paths have benefits that are worth fighting for, or you can forgo them to let your party rest. There are few safe paths, with some paths leading to battle, to damage being done to your Stagecoach, or to the darkness creeping up on you.

darkest dungeon expedition guide

You must decide whether you are ready to proceed or revisit a previous Confession to train.Īll travelling is done in your Stagecoach, using various facilities in each area to take care of your party. Each Confession requires progression through more regions, providing more chances for your party to fail. You have five chapters called Confessions which lead to the Mountain, but there are differences in the regions you travel through and the form of the final boss.

darkest dungeon expedition guide darkest dungeon expedition guide

The world has already fallen and going back to the Mountain is your chance to reverse the mistakes of your predecessor. Unlike the first game where you were investigating the titular dungeon, in Darkest Dungeon II, you are now making your way towards a location called the Mountain.







Darkest dungeon expedition guide