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Strategically they can interact well with neutral sides and also get some quite strong defensive options.īut the key as always is to look at your combination and figure out which parts you want to form your strategy.
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Ops are more defensive and can be quite strong for their cost, especially the heals and allow you to time out certain units to a degree. The Lightbringer is a good mlee infantry, and an jump right inthe middle of ranged attackers, the starguide is a healer/buffer and the enlightened teacher gives your whole troop resurgence among other abilities.
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The units fill multiple roles, depending on your needs. Also plenty abilities interact with either. Enlightned untis have a morale buff and inflict extra damage against soulburned units, which is adebuff you have multiple ways to inflict. All its mods confer it and all celestian units have it, the star guide can even give it for a battle. It depends, liek all secret techs it has multiple facest.
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